Design Challenge: Found Character 2
Overview
In this second found character challenge, I was given the express instructions to avoid making any deliberate reference to the inspiration for the character. I set out to do this in my previous post, but really dialed in on being transformative this second time around.
Inspiration
The object that inspired my sketches was this open panel on the instructor's panel in the game lab.
I sit almost directly facing this podium, so drawing a character using this was something I felt compelled to do. The shape of the support notches at the top of the panel and the gap created by the panel's removal read to me as a big gaping mouth with only two teeth on the bottom.
Here I've outlined what became the mouth of my character below.
Character Sketch
The character I created is a living mass of rocks. Scale isn't very apparent in my sketch, but I imagine it towering over a human being. Think of a cliff face, then imagine a piece of that cliff face stands up to begin a pilgrimage to join its stony brethren in a gathering few will ever lay eyes on.
Behold said smaller creature. These are infantile versions of the golems; they hide in their mothers' mouth-caverns for shelter during travel. Mothers house hundreds of children, but few of these will ever reach the size of their progenitors. It's an unforgiving world for things that move so slow and think so little.





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